Wednesday, February 26, 2014

Plague Inc.: Evolved (Early Access)


Genre: Strategy, simulation

Developer: Ndemic Creations

Release Date: 20. Feb. 2014


Who wouldn't dream about destroying humanity? Who isn't affraid that someday a new virus appears that wipes us out? Well in this game you can create your own pathogen, mutate it and spread it so it kills everyone on Earth.

This game was developed from the earlier mobile game, Plague Inc, and adds a couple new features. Create a pandemic that started from a single little bacteria or fungus or virus, choose whatever you would like and mutate it into a serial killer. One person doesn't wash hands, next one already infected and so on. It's a simple simulation, if not played on harder difficulties it's not too challangeing.
WARNING! The games content is not full, still early access, but it is stable, and they are planning in the next weeks to add multiplayer.

The overall look is beautiful and detailed, 3D models of the viruses, pretty pictures of cities, many diagrams ad graphs, nice color scheme. So name your epidemic and the apocalypse can begin.

There are three ways you can customize it, collecting evolution points and using them to mutate symptoms, resistances and other aspects which help you make it spread faster, make it more lethal and slow down the cure. Yor only "enemy" is the CDC, where they are developing the cure. It is your job to be faster than them if you don't want any nasty remaining humans to survive.Spread it continentally, through water and air, infect those rats and flies.

I think it will be worth to wait for all the components, just hope a Unicorn virus doesn't attack us till then.

Final Score:


Monday, February 24, 2014

Reaper - A Tale of a Pale Swordsman

Genre: Platformer, RPG, hack and slash

Platform: IOS, PC

Developer: Hexage

Release Date: 9. Sept. 2013



The good:

- artistic style

- story

The bad:

- choosing a side is not that important

- battles get boring

- the sound

I have to tell, I'm not a fan of IOS games to play on PC, or a version of them for PC, and this is not an exception. They are either too short, or too repetitive, or interesting but not challangeing enough, so I get bored, and there are so many game that are soo similar, it's not even worth it after the third Temple Run copy. I know it's hard for a game to come up with something original, and for mobile games are even less options, but still there are some original games, so it's not impossible. I have to admit, this game has some original mix of elements.

At first I only tried it because it looked cute. I don't know how it plays on a phone, but for a PC game it's a little dull. It's a simple game, with a mix of RPG elements (leveling, choices, inventory and equipment, XP), combined with action, hack and slash (couple of combinations for battles). Although this is not too innovative. The enemies come in waves or attack you by walking near, and they get harder to kill as you level up. At first it's is nicely balanced, but later on it gets boring that too much XP is needed for the next level, and after a couple of levels you can't buy much many new stuff and you loose interesting, since there is not enough reward. 

Every level you get to shoose a new skill, you have to choose from several cards, but it gets annoying that in one level-up you get two cards you want, in the next neither is good for you and you can't go back to choose from the last cards. All in all it's a pretty casual game, and I don't think it needed a PC release.

The best thing in the game is the artistic style, and the story is kind of interesting, that's the only thing that kept me playing. A lone pale little cutie knight (although everybody in the game notices how sickly and ghostly he looks) gets caught in a war between the local tribes of the Wilderness, the magic users, and the soldiers who want to take their land and oily thing (oh the irony). You can take sides, choose who to be friends with, although not always, and if you want to level you have to make quests for each sides, plus there is your friend, Old Grey Beard, who helps you the whole time. 

The graphics are nice, there are a variety of enemies, everything looks in place, the colors as well. The levels are varied, they have diversified backgrounds and matching enemies, so they did a nice job with that. The only thing that bothered me was the music. I don't think that's the music you choose for a game like this. But that's only my opinion.

I don't recommend buying this game for PC, although for phone it's acceptable, and it's better than the other games I have recently played, or unless you like simplier little RPG games, maybe for a little relaxing to turn your brain off.

Final Score:


Sunday, February 23, 2014

Pc Game releases this week febr. 23 - march 2

February 25 will be a big day.

Thief 4


Developer: Eidos Studio

Date: Feb. 25

Newest  title in the great Thief series, looking great. I've been waiting for this for a very long time.

Castlevania: Lords of Shadow 2

Genre: Action

Developer: MercurySteam

Date: Feb. 25

Still haven't played the first one, but looks good.

Plants vs. zombies: Garden Warfare

Genre: First-person shooter

Developer: PopCap Games

Date: Feb. 25

Here comes the long-waited sequel to the 2009 game.

Pac-man museum

Genre:Arcade, Collection

Developer: Bandai Namco Games

Date: Feb. 26

A collection of Pac-man games. 

Shadowrun: Dragonfall

Genre: RPG

Developer:Harebrained Schemes

Date: Feb. 27

Expansion for Shadowrun game.

Resident Evil 4 ultimate edition HD

Genre: Third-person action

Developer: Capcom

Date: Feb. 28


Genre: Adventure

Developer: Senscape

Date: Feb.

Divinity: Original sin

Genre: RPG

Developer: Larian Studios

Date: Feb. 28

Theme Park Studio (early access)

Genre: Simulation

Developer: Pantera Entertainment

Date: Feb. 28

Chucks challange 3D

Genre: Puzzle

Developer:Niffler Ltd.

Date: Feb. 28

Plague inc: Evolved (early access)

Genre: Simulation, strategy

Developer:Ndemic Creations

Date: Feb. 20


Genre: JRPG

Developer: Dancing Dragon Games

Date: Feb. 21

The Yawhg

Genre: RPG

Developer: Damien Sommer, Emily Carroll

Date: Feb. 27

Melody's Escape

Genre: Platformer

Developer: Icetesy SPRL

Date: Feb. 26


Thursday, February 20, 2014


Genre: interactive adventure game

Developer: Locked Door Puzzle

Release Date: 17. Feb 2014

This isn't a game for masses, not a first person shooter with high quality graphics. It isn't a whole world of role-playing with monsters, weapons and magic. This isn't a strategy game with huge armies to control. If you only play games because of these, then back away slowly from this game. This is just a simple story about a young girl, and how she struggles with some events in her life.

With all the Telltale Games (Walking Dead and Wolf Among Us) interactive stories are becoming more and more and more popular. This game is not that great neither with story, neither with gameplay, neither with graphics, but it crawls into your heart. In it's 1-2 hour gameplay, you control a girl and have to rebuild her somehow-erased journal, walking through the sketchy, but beautiful hand-drawn pages of the journal. I have to admit the surroundings and 3D elements could have been made better, but the journal parts were weird in a lovely way and the narrating circus parts were just magnificent.

I think indie game maker, Richard Perrin, did a great job with this game's story. You are in a fog the whole game, you don't know the most important thing, and it is seldomly mentioned. The game focuses on speaking to other character, and deciding how the girl should behave. There are a couple of bigger decisions, but you can't change the major storyline. Because you are a little girl nobody wants to tell you anything, your parents don't want to tell you why they separated, plus you have troubles at school, struggling with anxiety, and depending on how you behave with your friends will decide how they treat you in the end. Just like in real life. The story deals with these things, which might seem difficult even for an adult, but how these things are even more difficult for a child. Meanwhile there is another storyline with shadow figurines, which at first might seem like it has nothing to do with our young girl, but in the end integrates slowly into her life.

I highly recommend this game, although as I mentioned it before, not for anyone who can't appreciate a simple but makes-you-think story.

Final Score:


Sunday, February 16, 2014

Pc Game Releases this week febr. 16 - febr. 22

Just a couple of small games, nothing I've been dying to play.

Rambo: The Videogame

Genre: Action, First-person shooter

Developer: Teyon

Date: Feb. 21


Never was a big fan of Rambo, I don't see the point to waste money on a game like this.


Genre: Strategy, simulation

Developer: Shining Rock Software

Date: Feb. 18

 The most promising game of the week. Medieval themed simulation.


Genre: Adventure

Developer: Locked Door Puzzle

Date: Feb.17

Small indie game on Steam, about a girl in a hand painted journal.

99 Levels To Hell

Genre: 2D shooter, dungeon crawler platformer

Developer: Zaxis Games

Date: Feb. 19

Big Bad Wolf Among Us

Genre: point-and-click graphic adventure game

Developer: Telltale Games

Release Date:11.oct 2013 episode 1

                      14.febr 2014 episode 2

Telltale Games's new hit after award-winning Walking Dead series. We get the usual Telltale game mechanics. This exciting story  introduces us to Fabletown's exiled fairytale characters' struggle with the mundane life. For now there are two episodes released, and 3 more planned. Prepare for a lot of smoking and fighting!

World of Fables

 The story is based on Bill Willingham's Fables comics, Vertigo, actually a prequel to it. The game can be played without any knowledge about the story, anyway you get info while the story unfolds, in the Book of Fables. The exiled fables set up Fabletown, they have their own little government, with huge hidden caves and everything. In order for a fable to stay there, they need a human form, or to be able to buy glamour, a spell which transforms them into human (this is very expensive so they sometimes do stuff to get it), or if they can't afford it the are deported to the Farm. The government itself has serious workforce and money problems, their only sheriff is Bigby Wolf (the wolf from Little Red Riding Hood, Three Little Pigs)

He is the main character of our story, ironic how the big bad wolf now has to protect the fables. There are many more famous fable characters, Snow White now working for the governor, Ichabod Crane, the problematic marriage between Beauty and Beast, the now thugs Tweedle Dee and Dum, bartender trolls, and many more surreal situations. This gives a certain humour to the game, Bigby's occasional roommate, Colin the pig, who says he owes him because he destroyed the three little pigs house, and my personal favorite, Bufkin, flying monkey from Oz, drunkard librarian. I loved this new, more mature and violent approach to fairy tales, everybody knows that originally they were more gory and horroristic, and I always wondered about those versions. Another interesting aspect, that these fairy tales are connected, they have the same wolf for example. Bigby has a hard time, even after the general amnesty the other characters look at him the same, they are afraid, and this is why his moral decisions are so hard to make.

The graphic style is typical Telltale game, little cartoony, much contour. It's like we enter of of those detective novels with a noir mood, but with really vivid colors mixed with darkness. Although the animations could be smoother the overall aspect is great, and with the music and sound effects perfectly match it. Taken the characters and fairy tales, we would expect a charming story, but in fact it is a violent, mature thriller. One of the three little pigs crushing on Bigby's couch, while smoking and drinking his booze, this gives a great style of humour. This lightens up a mood a little, Bigby standing in front of a soda machine giving us his idea of healthy lifestyle: "This shit will kill you", while he is lighting a cigarette every 2 minutes.

The basic game mechanics are similar to the Walking Dead game, three basic parts: point and click for object and puzzles, but less than in the Walking Dead, fighting scenes, where you have to react quickly, and the talking, with choices. Bigby's moral code is far from perfect, so the player will have a couple of hard choices. These affect the game, even in later episodes. You are faced with decisions to choose who will die and live, even if you don't realize it at the moment of decision. The game itself is very short, 2-3 hour per episode, so you have to wait long before the next part.

Final verdict

This game shows you how not even the fairytale life isn't just magic, and princes, and happy endings, and you can't get comfortable before something bad happens. It is a mature detective noir game, in spotlight with big bad wolf's difficult morale choices. I highly recommend playing it, like every other Telltale Game it's a hit.

Score: 10/10

Monday, February 10, 2014

Jazzpunk - We are everywhere and underwear

Genre: first-person adventure

Developer: Necrophone Games

Release Date: Feb. 7

Cold War World. Agent Polyblank goes to take up his next mission in a wornout trailer. Oh I forgot to mention the psychedelic intro. Sits down, fart chushion, laugh. This introduction is as clear as the game itself.
This is the weirdest game I have played. Well at least this year's weirdest, but it is in the top 3.  This weirdness is mixed with a little old-fashioned humour, robot secret agents and high-tech gadgets, and surprisingly it gives a not-that-bad-as-we-would-expect result. It's not a long game, max 3 hours to play.

The Good:

- the jokes (if you are into this kind of humour, but seriously who wouldn't laugh, or a little chuckle at least, for sitting on a whoopie cushion?)
- the artistic, cartoony style
- not like any other games I have played

The Bad

- too many minigames in the end

Retro Cyberpunk Futuristic Jazz

The game's mood is an interesting mix of a noir detective pulp-fiction + James Bond styled secret agent + there was an episode in Tom and Jerry, where Jerry had a funky jazz band playing and Tom (poor Tom) was tortured by their loud artsy music + a handful of simple puns and jokes.

Wedding Qake and Edward Scissorhands making NSFW hedge statues

One of the many things I liked about this game, the many small easter eggs hidden, which all make part of some kind of joke. There are the floating texts, (plus a couple of other things) which reminded me of The Stanley Parable, Polyblank arriving in a "guitar" case, like in the gangster movies the guns, Edward Scissirhands' hands, etc... (plus who knows how many I didn't even get).

Also there are countless minigames, mostly parodies of existing games, for example a bridal edition of Quake. After a while you will notice that it even makes fun of the player itself.

To get the full experience out of this game you have to explore every single object laying around, and find the many puns good jokes. This humour is the cohesion of the game, beside the simple story of going to meet you boss, having you to make a couple of top secret missions, and trying to defeat the Antagonist (yes that's what it says on his business card). Although near the end it gets frustrating that there is not even a decent story, and too many minigames. But it is hard to maintain the fun from the beginning, once you do things too many times it looses it's humour.

You travel through a wide variety of scenes, from japanese sushi restaurants (take your shoes off, robot!) to futuristic spacy apartments. There are lots of details, like a playbot magazine while you are waiting with your bosses secretary.

The game has a unique art style, well a unique style in everything, which is very brave but in a good way. For many gamers it is a must for a game to have high quality graphics, but there are so many games which don't need that, have their unique art style and I appreciate that (of course there are some games which require high graphics). It creates a stronger mood, and a better experience.

The End

It is an interesting, great indie game. If you decide to play it be prepared for a weird, but comical experience, with cartoony humour.

Final Score:


Pc game releases feb. 8 - febr. 15

There isn't anything big going on this week, maybe a couple indie games.

Hegemony Rome: The Rise of Caesar (Early access)

Genre: Real-time strategy

Developer: Longbow Digital Arts

Date: Feb. 12

Just another strategy game, controlling your troops and defeating your enemies.

Borderlands 2: Headhunter 4 Mad Moxxi and the Wedding Day Massacr

Genre: First-person shooter

Developer: Gearbox Software

Date: Feb. 11

Borderlands' Valentines Day DLC.

The Memory of Eldurim (Early Access)

Genre: 3D open-world action RPG

Developer: Liminal Games

Date: Feb. 8

On Steam

Interesting looking indie game.


Genre: action-RPG platformer

Developer: Hexage

Date: Feb. 8

On Steam

Take the role of a cute knight and slay cute enemies in a cute world.

Aveyond: Lord of Twilight

Genre: JRPG

Developer:Amaranth Games

Date: Feb.7

On Steam

Another sequel in the great Aveyond series.


Genre: Retro platformer

Developer: Fred Wood

Date: Feb. 7

On Steam

Dead State (Early Access)

Genre: RPG, strategy

Developer: DoubleBear Productions

Date: Feb. 12

On Steam

Infinity Wars (Early Access)

Genre: trading-card game, MMO

Developer: Lightmare Studios

Date: Feb. 12

On Steam


Genre: First-person exploration, adventure

Developer: Limasse Five

Date: Feb. 13

On Steam


Eschalon: Book III

Genre: RPG

Developer: Basilisk Games

Date: Feb. 14

On Steam

Talisman Prologue (Collector's Edition)

Genre: Board game

Developer: Nomad Games

Date: Feb. 14


Genre: Action

Developer: Twisted Pixel

Date: Feb. 14

Wednesday, February 5, 2014

Nevermind - Biofeedback horror game, or the future of gaming?

We've seen all kind of new game gadgets on the market and in developement, like Kinect, Oculus Rift, etc. I think we are slowly entering a new era of videogames. We have seen many times virtual reality machines in movies, books where you can enter the game, experience it more closely, and this fantasy is coming to life.

With this new Kickstarter project a group of people is trying to do a game that is sensor monitored, and the game changes the way you experience it. Nevermind is a biofeedback horror adventure game about tramuas, fears and everything that comes with these. We have seen many new indie horror/survival/adventure games lately. Mostly they are average games wit a few good exceptions. Then they added Oculus Rift, creating amazing lifelike game experience. And now we have this little wonder coming up. You put on you Oculus, plug in the sensor monitor and enter a whole new world.

The monitor tracks how scared the player gets, and you need to manage your anxiety to beat the game.  The story takes you into a dark world of traumatized victims, where you have to solve puzzles. The game design looks like it will create a proper atmosphere and mood to the game.

The game is already preapproved by Valve on Steam, and got many acknowledgements.

It will be playable without the motion sensor as well, but who are we kidding? That will be the reason we will buy this game.

So if you have a couple extra dollars go support this imaginative idea on Kickstarter:
Kickstarter Nevermind Biofeedback adventure horror game

Octodad: Dadliest Catch

Genre: Third-person puzzle, adventure

Platform: PC/MAC/Linux, PS4

Developer: Young Horses

Release Date: 30. Jan. 2014

The Good:

-interesting movement and physiques
-relaxing gameplay in the first half of the game

The Bad

-destroys the calm game mood with too many unnnecesarey stealth seqences

Take a simple octopus, turn him into a husband, add physics, and you get a humouros indie game, which makes enjoyable even the simplest mundane tasks. It seems pretty simple, the story is simple, the characters are simple the tasks are simple, and then comes the hard part: controlling the octopus husband. Sequel to the Octodad indie game, this takes us through a day of an aquaanimaldad, who has problems with even the smallest everyday tasks, thanks to his sticky tentacles. Can a simple octopus hide his real identity even from his wife and kids?

4 limbs, 1 mouse

The game mechanics are pretty simple, physique-based movement, solving puzzles while trying to hide your true species. You can select to control him with the mouse, keyboard and gamepad. (I prefer the keyboard, it's like you are really moving them and not just pushing some buttons up and down). Using the middle mouse button the player switches from controlling the arms or the legs and vice-versa. After a couple of minutes you can easily get comfortable with controlling Octodad. Actually the moving of the limbs reminds me of Surgeon Simulator, and I think this kind of movement control has a whole new light on movement in videogames, and it should be more thoroughly explored.
In the second half of the game they add some elements, like boss fights, in my opinion they should hav stayed away from stealth, it just takes away that simple gameplay that was in the first half. Althoug in the second part in the aquarium there a some minigames you can play, and those are a nice plus to the game experience, besides sticking your tentacles on everything take a break playing air hockey!

Octodad's tale

You begin the game on your wedding day (actually Octodad's but we could say he is just our squsihy mannequin). We could say wedding are ceremonial, elegant events, but not this one. Octodad's clumsy, his tentacles get stuck to everything, but that makes him adorable, and this gives the game a unique humour, and comical situations. The we jump in time to an everyday morning, like you see in the movies. The dad wakes up, makes breakfast while the wife keeps nagging to him about how many chores he still has to do, the kids happily eating their delicious breakfast... (I always wanted my mornings to be like this, but I'm just not a morning person) This gives the game a nice, relaxing start.

He has to master these simple tasks, but to him these seem like a real struggle, even making a hamburger. But then comes the conflict. The wife (a journalist) wants to go the the local aquarium, where is full of biologists who can spot that Octodad in fact is an OCTOPUS! (yes, beacuse there is needed special biology studies to notice the difference between a human and an octopus... but this is what gives the game a nice comic, cartoony style and mood). Then the game's special mood is destroyed. The new scene is not that catchy, there are too many stealthy places and it just looses it's previous magic. I wish they had continued that simple adventure of housechores and grocery shopping.

There is a reappearing boss, the Chef (of course who else could be the deadly enemey of an octopus?)
For those who like multiplayer there is co-op mode, max 4 players, everyone gets one limb. Sounds like fun and it gives more challange to the game.

Can a cephalopod talk?

No, not even in this game, but somehow with growling and bubbling he gets through his point. The sounds are not bad, and it has a catchy theme song written by Ian McKinney, which goes nice with the cartoony, stylized art of the game. The comments from the family make this game even more enjoyable, and the wife and even the kids are strongly built characters.

Shopping for Easter Eggs

The game is full of cleverly hidden Easter Eggs, I found most of them in the grocery store (a pie named Pewdie Pie, a Stanley ((the parable)) bowl o' cereal, Minecraft reference, etc...), most of them referring to indie games, gamers, stuff. I love this small things in games, they give you a smile every time you find a reference to something you already know and like. Apart from Easter Eggs, some ties are hidden in the levels and they can be put on dad.

The game itself is so short, when you get to enjoy it it's almost over. You can play it under 2-3 hour. Besides these minor bad aspects, it's an enjoyable game, with a heartwarming story and loveable characters. And since it started out as a student indie game project I think I can safely say that it's worth buying it, support the developers, at least they had an original idea.

Final score:


Tuesday, February 4, 2014

Pc game releases feb. 2- feb. 8

Big Game Releases

The LEGO Movie Videogame

Genre: Action, Adventure, Open World

Developer: TT Games

My sister is a big fan of LEGO games, and that means that I will be playing this game.

The Wolf Among Us: Episode 2

Genre: Adventure

Developer: Telltale Games (recently one of my favorites)

Telltale Games definately has it's unique style in games. I haven't played the first episode yet, but based on my experience with other Telltale Games they can't go wrong.

Smaller/Indie Game Releases


Genre: Adventure

Developer: Necrophone Games

A comedy adventure game, set in the Cold War time. Worth a try.

Ethan Meteor Hunter

Genre: 2D Platformer

Developer: Seaven Studio

For all the platformer fans.

Little Racers STREET

Genre: Racing

Developer: Milkstone Studios

Top down racing game. Reminds me of the old Tiny Cars gam :D Sounds promising.

Double Dragon: Neon

Genre: Fighter

Developer: WayForward, Abstraction Games

Not a fan of fighter games, except Mortal Kombat, I don't think I will ever be so out of games to play this.

Dominique Pamplemousse in It's All Over Once The Fat Lady Sings!

Genre: Music/Rythm

Developer: Deirdra Kiai

I can't even imagine, what kind of drugs were used in the making of this game. Although I'm a big fan of stop-motion animations and weird things this seems out of my comfort zone....

Craft The World - Just another Minecraft and Terraria mix clone?

Genre: 2D Sandbox strategy game, with tower defense elements

Platform: PC

Developer: Dekovir

Release Date: Early Access 19. Nov. 2013

In the past couple years we've seen so many Minecraft and Terraria copies, clones, almost same games but with other names, in 2D and in 3D as well... So what's the difference between all these games and Craft The World? You have you're Worms style dwarves, a world like Terraria, crafting and tasks like Minecraft, but all these together fit so well in this game, and it has a certain unique style in it's graphics, that I think it deserves to be raised on higher ranks from all those games (except of course Minecraft... come on that's the founder of the genre).

The game is not too famous, the ads are not full with it, and there is only an early access release date on Steam, which was last year. It's still full of bugs, but once it will be finished I think it will be an entertaining game.

Game Mechanics

The player begins the game with a dwarf worker, and has to assign to him what to do next. The dwarves need shelter, food, comfort, defenses, and many other things. At night enemies spawn, and attack the shelter, castle, house, whatever the you decide to build, and you gain experience from it. Every level you get one new dwarf, who can help further expand your territories.
You have every resource you need on the map, maybe on the surface, maybe deep into the ground, and you have a crafting system similar to Minecraft (placing the ingredients in the craft zone). You get tasks to complete, which is mainly guide you through the tech tree, plus a couple other like building a shelter or cutting down 20 trees, etc. And there is the ither problem, exploring the deeps, buidling undergound mines, tunnels, maybe even houses, exploring secret places and treasures, and finding the portal to the next world.

Besides assigning duties, you can take control of individual dwarves, and work with them faster. There are some things for you have to pay attention to, like always having enough food and beds, the waves of enemies that come every 50 minutes, and some randomly appearing goblin camps. Besides this, it is a relaxing, gathering game. There are a variety of enemies and bossess, and the waves get more and more challanging while you level up. The magic part of the game adds a nice plus to the game experience, and sometimes the spells can be a huge help.
It has the an interesting combination of gameplay elements from Minecraft, Terraria and Dungeon Keeper, all in 2D, a sandbox, platformer, strategy, rpg, tower defense mix.

The perks of being a sandbox gamer

A great advantage in sandbox games like this, is that you have to begin out of nothing. You chop down your first tree, you catch your first fish, you mine your first dirt... All these lead to start building a dirt shelter to keep you away from the dangers of the night, and slowly build it into a huge castle. And the variety of things you can craft and explore makes this game a very long and exciting game. Another great aspect of sandbox games, that they offer hours of fun with lengthy gameplay.

Sounds of the night and colors of the sky

The graphics are pretty simple, but still look way more better than in Minecraft (with no texture packs and other mods), and not to talk about Terraria (which has awful graphics, even for a 8bit game in my opinion). Although they could have made some more variety in the dwarves appearances and their equipments, that's just a very small minus. When the night falls, we can see the sky turn into darkness, and if we are underground a menacing sound warns us.

All in all...

This game is enjoyable, and you can cach yourself playing it for hours, taking care of your little dwarves, and building your castle. It is worth buying the early access and supporting the developer, but keep in mind that it still has many bugs, so if you are easily fired up beacuse of this you better wait till the game is properly released.

Final Score:

7/10 (Great game for an early access)