Monday, February 10, 2014

Jazzpunk - We are everywhere and underwear


Genre: first-person adventure

Developer: Necrophone Games

Release Date: Feb. 7




Cold War World. Agent Polyblank goes to take up his next mission in a wornout trailer. Oh I forgot to mention the psychedelic intro. Sits down, fart chushion, laugh. This introduction is as clear as the game itself.
This is the weirdest game I have played. Well at least this year's weirdest, but it is in the top 3.  This weirdness is mixed with a little old-fashioned humour, robot secret agents and high-tech gadgets, and surprisingly it gives a not-that-bad-as-we-would-expect result. It's not a long game, max 3 hours to play.

The Good:

- the jokes (if you are into this kind of humour, but seriously who wouldn't laugh, or a little chuckle at least, for sitting on a whoopie cushion?)
- the artistic, cartoony style
- not like any other games I have played

The Bad

- too many minigames in the end

Retro Cyberpunk Futuristic Jazz

The game's mood is an interesting mix of a noir detective pulp-fiction + James Bond styled secret agent + there was an episode in Tom and Jerry, where Jerry had a funky jazz band playing and Tom (poor Tom) was tortured by their loud artsy music + a handful of simple puns and jokes.



Wedding Qake and Edward Scissorhands making NSFW hedge statues

One of the many things I liked about this game, the many small easter eggs hidden, which all make part of some kind of joke. There are the floating texts, (plus a couple of other things) which reminded me of The Stanley Parable, Polyblank arriving in a "guitar" case, like in the gangster movies the guns, Edward Scissirhands' hands, etc... (plus who knows how many I didn't even get).


Also there are countless minigames, mostly parodies of existing games, for example a bridal edition of Quake. After a while you will notice that it even makes fun of the player itself.


To get the full experience out of this game you have to explore every single object laying around, and find the many puns good jokes. This humour is the cohesion of the game, beside the simple story of going to meet you boss, having you to make a couple of top secret missions, and trying to defeat the Antagonist (yes that's what it says on his business card). Although near the end it gets frustrating that there is not even a decent story, and too many minigames. But it is hard to maintain the fun from the beginning, once you do things too many times it looses it's humour.


You travel through a wide variety of scenes, from japanese sushi restaurants (take your shoes off, robot!) to futuristic spacy apartments. There are lots of details, like a playbot magazine while you are waiting with your bosses secretary.


The game has a unique art style, well a unique style in everything, which is very brave but in a good way. For many gamers it is a must for a game to have high quality graphics, but there are so many games which don't need that, have their unique art style and I appreciate that (of course there are some games which require high graphics). It creates a stronger mood, and a better experience.


The End

It is an interesting, great indie game. If you decide to play it be prepared for a weird, but comical experience, with cartoony humour.

Final Score:

6/10


Pc game releases feb. 8 - febr. 15

There isn't anything big going on this week, maybe a couple indie games.

Hegemony Rome: The Rise of Caesar (Early access)


Genre: Real-time strategy

Developer: Longbow Digital Arts

Date: Feb. 12



Just another strategy game, controlling your troops and defeating your enemies.

Borderlands 2: Headhunter 4 Mad Moxxi and the Wedding Day Massacr


Genre: First-person shooter

Developer: Gearbox Software

Date: Feb. 11




Borderlands' Valentines Day DLC.

The Memory of Eldurim (Early Access)


Genre: 3D open-world action RPG

Developer: Liminal Games

Date: Feb. 8

On Steam


Interesting looking indie game.

Reaper



Genre: action-RPG platformer

Developer: Hexage

Date: Feb. 8

On Steam


Take the role of a cute knight and slay cute enemies in a cute world.

Aveyond: Lord of Twilight


Genre: JRPG

Developer:Amaranth Games

Date: Feb.7

On Steam

Another sequel in the great Aveyond series.

Love


Genre: Retro platformer

Developer: Fred Wood

Date: Feb. 7

On Steam

Dead State (Early Access)


Genre: RPG, strategy

Developer: DoubleBear Productions

Date: Feb. 12

On Steam

Infinity Wars (Early Access)


Genre: trading-card game, MMO

Developer: Lightmare Studios

Date: Feb. 12

On Steam



NaissanceE

Genre: First-person exploration, adventure

Developer: Limasse Five

Date: Feb. 13

On Steam

 

Eschalon: Book III


Genre: RPG

Developer: Basilisk Games

Date: Feb. 14

On Steam



Talisman Prologue (Collector's Edition)


Genre: Board game

Developer: Nomad Games

Date: Feb. 14



LocoCycle


Genre: Action

Developer: Twisted Pixel

Date: Feb. 14



Wednesday, February 5, 2014

Nevermind - Biofeedback horror game, or the future of gaming?

We've seen all kind of new game gadgets on the market and in developement, like Kinect, Oculus Rift, etc. I think we are slowly entering a new era of videogames. We have seen many times virtual reality machines in movies, books where you can enter the game, experience it more closely, and this fantasy is coming to life.

With this new Kickstarter project a group of people is trying to do a game that is sensor monitored, and the game changes the way you experience it. Nevermind is a biofeedback horror adventure game about tramuas, fears and everything that comes with these. We have seen many new indie horror/survival/adventure games lately. Mostly they are average games wit a few good exceptions. Then they added Oculus Rift, creating amazing lifelike game experience. And now we have this little wonder coming up. You put on you Oculus, plug in the sensor monitor and enter a whole new world.



The monitor tracks how scared the player gets, and you need to manage your anxiety to beat the game.  The story takes you into a dark world of traumatized victims, where you have to solve puzzles. The game design looks like it will create a proper atmosphere and mood to the game.

The game is already preapproved by Valve on Steam, and got many acknowledgements.

It will be playable without the motion sensor as well, but who are we kidding? That will be the reason we will buy this game.

So if you have a couple extra dollars go support this imaginative idea on Kickstarter:
Kickstarter Nevermind Biofeedback adventure horror game

Octodad: Dadliest Catch


Genre: Third-person puzzle, adventure

Platform: PC/MAC/Linux, PS4

Developer: Young Horses

Release Date: 30. Jan. 2014




The Good:

-interesting movement and physiques
-relaxing gameplay in the first half of the game

The Bad

-short
-destroys the calm game mood with too many unnnecesarey stealth seqences

Take a simple octopus, turn him into a husband, add physics, and you get a humouros indie game, which makes enjoyable even the simplest mundane tasks. It seems pretty simple, the story is simple, the characters are simple the tasks are simple, and then comes the hard part: controlling the octopus husband. Sequel to the Octodad indie game, this takes us through a day of an aquaanimaldad, who has problems with even the smallest everyday tasks, thanks to his sticky tentacles. Can a simple octopus hide his real identity even from his wife and kids?

4 limbs, 1 mouse

The game mechanics are pretty simple, physique-based movement, solving puzzles while trying to hide your true species. You can select to control him with the mouse, keyboard and gamepad. (I prefer the keyboard, it's like you are really moving them and not just pushing some buttons up and down). Using the middle mouse button the player switches from controlling the arms or the legs and vice-versa. After a couple of minutes you can easily get comfortable with controlling Octodad. Actually the moving of the limbs reminds me of Surgeon Simulator, and I think this kind of movement control has a whole new light on movement in videogames, and it should be more thoroughly explored.
In the second half of the game they add some elements, like boss fights, in my opinion they should hav stayed away from stealth, it just takes away that simple gameplay that was in the first half. Althoug in the second part in the aquarium there a some minigames you can play, and those are a nice plus to the game experience, besides sticking your tentacles on everything take a break playing air hockey!



Octodad's tale

You begin the game on your wedding day (actually Octodad's but we could say he is just our squsihy mannequin). We could say wedding are ceremonial, elegant events, but not this one. Octodad's clumsy, his tentacles get stuck to everything, but that makes him adorable, and this gives the game a unique humour, and comical situations. The we jump in time to an everyday morning, like you see in the movies. The dad wakes up, makes breakfast while the wife keeps nagging to him about how many chores he still has to do, the kids happily eating their delicious breakfast... (I always wanted my mornings to be like this, but I'm just not a morning person) This gives the game a nice, relaxing start.

He has to master these simple tasks, but to him these seem like a real struggle, even making a hamburger. But then comes the conflict. The wife (a journalist) wants to go the the local aquarium, where is full of biologists who can spot that Octodad in fact is an OCTOPUS! (yes, beacuse there is needed special biology studies to notice the difference between a human and an octopus... but this is what gives the game a nice comic, cartoony style and mood). Then the game's special mood is destroyed. The new scene is not that catchy, there are too many stealthy places and it just looses it's previous magic. I wish they had continued that simple adventure of housechores and grocery shopping.



There is a reappearing boss, the Chef (of course who else could be the deadly enemey of an octopus?)
For those who like multiplayer there is co-op mode, max 4 players, everyone gets one limb. Sounds like fun and it gives more challange to the game.

Can a cephalopod talk?

No, not even in this game, but somehow with growling and bubbling he gets through his point. The sounds are not bad, and it has a catchy theme song written by Ian McKinney, which goes nice with the cartoony, stylized art of the game. The comments from the family make this game even more enjoyable, and the wife and even the kids are strongly built characters.

Shopping for Easter Eggs

The game is full of cleverly hidden Easter Eggs, I found most of them in the grocery store (a pie named Pewdie Pie, a Stanley ((the parable)) bowl o' cereal, Minecraft reference, etc...), most of them referring to indie games, gamers, stuff. I love this small things in games, they give you a smile every time you find a reference to something you already know and like. Apart from Easter Eggs, some ties are hidden in the levels and they can be put on dad.



The game itself is so short, when you get to enjoy it it's almost over. You can play it under 2-3 hour. Besides these minor bad aspects, it's an enjoyable game, with a heartwarming story and loveable characters. And since it started out as a student indie game project I think I can safely say that it's worth buying it, support the developers, at least they had an original idea.

Final score:

7/10 


Tuesday, February 4, 2014

Pc game releases feb. 2- feb. 8

Big Game Releases


The LEGO Movie Videogame


Genre: Action, Adventure, Open World

Developer: TT Games



My sister is a big fan of LEGO games, and that means that I will be playing this game.

The Wolf Among Us: Episode 2

Genre: Adventure

Developer: Telltale Games (recently one of my favorites)



Telltale Games definately has it's unique style in games. I haven't played the first episode yet, but based on my experience with other Telltale Games they can't go wrong.

Smaller/Indie Game Releases


Jazzpunk

Genre: Adventure

Developer: Necrophone Games



A comedy adventure game, set in the Cold War time. Worth a try.

Ethan Meteor Hunter

Genre: 2D Platformer

Developer: Seaven Studio



For all the platformer fans.

Little Racers STREET

Genre: Racing

Developer: Milkstone Studios



Top down racing game. Reminds me of the old Tiny Cars gam :D Sounds promising.


Double Dragon: Neon

Genre: Fighter

Developer: WayForward, Abstraction Games



Not a fan of fighter games, except Mortal Kombat, I don't think I will ever be so out of games to play this.



Dominique Pamplemousse in It's All Over Once The Fat Lady Sings!

Genre: Music/Rythm

Developer: Deirdra Kiai



I can't even imagine, what kind of drugs were used in the making of this game. Although I'm a big fan of stop-motion animations and weird things this seems out of my comfort zone....